Niagara FX Studies

Description

This series showcases my ongoing exploration of the Niagara particle system within Unreal Engine. Each study focuses on different aspects of real-time VFX creation — from smoke simulation and atmospheric effects to fine-tuning particle behaviors and scene dynamics. These experiments are part of a broader goal: mastering real-time tools for visual storytelling, motion design, and art direction. Special thanks to Jesse Pitela from RedefineFX for the guidance and insights that helped shape this journey.